Hello Some1sPC readers! I'm excited to be able to finally start writing for you all. For those of you who don't know, I'm Bradley Curcio, and I've recently been lucky enough to join this fantastic team of players, of whom I consider great friends of mine. Most of my success last year was on the back of the Yveltal Maxies deck, winning me St. Louis Regionals, and Night March, getting me a Top 32 finish at Nationals, and a Top 8 finish at Worlds. Since our own Yveltal Maxie connoisseur Israel Sosa has already covered the deck in depth, today I'll be covering the Night March variants I believe to be viable in our current expanded meta game, and matchups vs the top decks I expect to see in St. Louis.

Night March is very good at doing exactly what it wants to most games, discarding a lot of your Pokémon with the Night March attack, and start doing a lot of damage, for just a Double Colorless energy. After Karen was printed, people assumed it'd be the end of Night March (and Vespiquen) decks, however, unless it's paired with Item Lock, you're usually able to overcome through the decks sheer power. While there are several different ways to build the deck, if I were to play Night March in St. Louis, I'd almost definitely go with one of these two variants.

Table of Contents

I.General Gameplay
II.Night March

IV.Night March Maxie's

General Gameplay

Most decks have specific strategies for their game plan, whether it be setting up a ton of energy and attacking with Darkrai EX (BKP), trying to lock your opponents out of items and slowly winning the game via Trevenant or Vileplume, or many other options. Night March also has a somewhat linear strategy, discard as many Night Marchers as you need to deal damage, and Knock Out EXs. Since you do 20x the amount of Night Marchers in your discard pile for a single double colorless energy, you can start attacking for a lot of damage right out of the gate. With Battle Compressor, Ultra Ball, and even Professor Sycamore/Juniper, you have a lot of ways to search for and discard your Night Marchers. Even though it can be enticing to deal as much damage as possible with your first attack, you want to be careful, since your only option of recovering your Night Marchers is Puzzle of Time. Since you attack with a basic non-EX Pokémon, your ideal game plan is to knock out EXs, taking 2 prizes, and making them only take 1 prize off of your attacker. Night March is also amazing at taking cheap EX prizes, able to knock out any Shaymin EX or Jirachi EX your opponent benches, at almost any point in the game.

First up, we have traditional Night March:

Night March

Pokemon (19)

  • 1 Tauros GX
  • 3 Shaymin EX
  • 4 Joltik PHF 26
  • 4 Lampent PHF 42
  • 4 Pumpkaboo PHF 44
  • 1 Jirachi EX
  • 2 Mew FCO 29

Trainers (37)

  • 4 Professor Juniper
  • 1 N
  • 1 Lysandre
  • 1 Hex Maniac
  • 1 Teammates
  • 4 Puzzle of Time
  • 4 Battle Compressor Team Flare Gear
  • 4 Ultra Ball
  • 4 VS Seeker
  • 3 Trainers' Mail
  • 1 Fighting Fury Belt
  • 1 Special Charge
  • 1 Float Stone
  • 1 Escape Rope
  • 1 Startling Megaphone
  • 1 Pokémon Catcher
  • 1 Computer Search
  • 1 Target Whistle Team Flare Gear
  • 2 Dimension Valley

Energy (4)

  • 4 Double Colorless Energy

Specific Card Choices, Counts, and Potential Tech Choices

1 Tauros GX

Tauros GX gives you another attacker for Toad based decks, and against Mega decks that try to play the 2 shot game, as well as an attacker that doesn't get hurt by Karen. Against Toad, they're unable to deal a lot of damage with a single attack, allowing you to both Rage and Mad-Bull GX for tons of damage. Tauros gives you another option against decks that you can otherwise struggle to take some one hit KOs against, such as Mega Manectric, or Mega Gardevoir, while also giving you an attacker to fall back on, should they Karen you.

2 Mew

Mew has the ability to copy any basic Pokémon attacker you have on your bench, allowing you to be a little bit riskier with discarding your Night March Pokémon. When you need to deal large amounts of damage (over 200), you'll have to discard at least 10 Night March Pokémon to do so, leaving you with only two left to attack with. Since Night Marchers love to hide away in your Prizes at times, you could potentially put yourself in a bad situation if your opponent returns the knock out on your last Night Marcher, leaving you with nothing left to attack with. Attacking with Mew can make this much safer, leaving your Night Marcher on the bench, and still only giving up a single prize should it get knocked out. Mew also has an attack of its own, Encounter, which can be used to search out a Pokémon if you are unable to attack with a Night Marcher for your turn. Searching out a Shaymin EX if you need to draw more cards, or even a Night Marcher to discard on your following turn can always be useful. Since it only costs a single colorless energy for the attack, you can use it for free with Dimensional Valley as well!

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