Hello Readers,
My name is Jeffrey Surran (@SURRANWRAP) and we will be covering all things DarkBox. This is my first article for Some1sPC and within we will cover the deck, as well as potential & unique inclusions for the deck, my thoughts on the counts for those cards, and the lists I am currently testing with.

A little background on myself, I am one of the co-hosts of the SuperRodCast (@TheSuperRodcast) as well as a Regional Commentator. My knowledge of the game goes back to 2011 when I first began playing the game competitively in college, with my first deck being Gyarados. Fast forward to now, I play when I can, but stay locked into the format to be ready for commentary opportunities as well as some personal content creation.
Hopping into DarkBox, the archetype itself is arguably one of the fan favorites of the current format. It brings back the unique “tool box” idea we used to have in the form of Aromatisse from XY. Aromatisse having the Fairy Transfer ability allows for Fairy energy to be transferred from one Pokemon to another as often as you’d like. You combine this power with Rainbow Energy, Big Basics, and Max Potions and you have a very strong archetype in that format. With Darkbox, now you have a similar strategy without Max Potion. Max Potion unfortunately is what took the deck over the top in that past format, but the “Big Basics” we have now have extremely powerful effects and attacks that can take over and overpower matchups.
Breaking down the deck, let’s start with it’s Heart and Soul, Weavile GX. Weavile joins the party from the brand-new Unified Minds set. It comes with the ability Shadow Connection, allowing free movement around the cabin with your basic Dark energy. Its attack for 2 Dark and 1 Colorless does base damage of 130 with it’s GX attack being very underwhelming in comparison to it’s counterparts. With the movement of energy as often as you like, it allows for multiple attackers to attack at various points in matchups. However, Weavile cannot function on it’s own, needing some additional support to load up these attackers.

Engine
There are two engines that are mainly being tested to partner with Weavile and that is Naganadel from Lost Thunder and Sharpedo from Unbroken Bonds.
Sharpedo – Ability Greedy Evolution When you evolve this Pokemon during your turn, you may look at the top 6 cards of your deck and attach any number of Dark energy cards you find there to this Pokemon. Shuffle the other cards back in the deck.
Pros: High upside for early attack turns
Cons: Fills the deck with tough to search cards, forced to play high energy counts, liability to whiff energies
When Unified Minds was initially announced, Sharpedo seemed to be the favorite of most lists for initial testing. Rukan Shao was first to the party, posting a list displaying both Sharpedo and Naganadel. My first round of testing with the deck did include Sharpedo. At times it hit really well, but most of the time was not enough. While Sharpedo has a higher upside for a strong turn of energy acceleration than Naganadel, it comes at a risk of potentially whiffing any energy. That is what ultimately turned me away from the card. There were games where I was playing 15 Dark energy in the deck and still whiffed the ability. Feels bad, really bad. Another reason this card is a tougher inclusion was due to lack of searchability. The only way to search this card out was through Pokemon Communication, however, to make that card valuable you would need a high count of Pokemon as well as a high count of energy for the ability, which makes the deck really tough to function to it’s full power.

Naganadel – Ability Charging Up Once during your turn (before your attack), you may attach a basic Energy card from your discard pile to this Pokemon.
Pros: Has no chance to whiff the ability, can be searched multiple ways, it’s Psychic type
Cons: Only one energy per ability
Nagandel has taken the ring from Sharpedo in most recent lists. It provides energy acceleration that synergizes with the discarding of Energy. It also has two sources of valuable search through Mysterious Treasure and Ultra Space. The biggest plus of this card is knowing exactly what you will get from the ability and can plan your turns accordingly. This is the engine of preference for all of my lists.
Dedenne GX – Ability Dedechange When you play this Pokemon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can’t use more than 1 Dedechange Ability each turn.
Pros: Instant draw w/o using a supporter
Cons: Clogs the Bench, Easy Custom Catcher Target
Dedenne GX needs to be included in the deck for those early turns that just don’t pan out for you or for the late game dig for that last card you need. Resource management is very key in this deck, with limited attackers and there not being a reliable way to bring back cards, it can be tough to make the call whether to use Dedenne GX or not. This card can take up 1-2 spots in the deck.
Attackers
Now that we have the engine, we need to decide which attackers best fit the deck.
Umbreon & Darkrai GX
This card is one of the most insane and powerful cards to come out of the Unified Minds set, in my opinion. It has 270 HP and two incredible game changing attacks: Black Lance setups multiple knockouts doing a base 150 damage and sniping 60 to a bench GX/EX Pokemon, Dark Moon GX doesn’t let your opponent play Trainer Cards during their next turn. Slap 6 energy on it and it will RKO the opponent’s active Pokemon. This card needs to be a 2 of at minimum in all Darkbox lists.
Mega Sableye & Tyranitar GX
Like most Tyranitar cards, their attacks come at a hefty Energy cost. With the energy acceleration and movement in this deck, it makes it’s attack feasible. The main attack we will be using is Greedy Crush. For 4 Dark and 1 Colorless, it does 210 base damage with the effect that if this attack KO’s a GX or EX Pokemon, you get to take an additional prize. While it does 210 damage, it does not one shot Tag Team Pokemon. However, if planned correctly, an attack from the previous Umbreon & Darkrai GX can set up this attack fairly well, allowing us to take 4 prizes on a Tag Team Pokemon. It’s GX attack is bonkers too. For the same attack cost as Greedy Crush, it does 250 base damage, add 5 more energy and it will discard the top 15 cards of your opponent’s deck. This is attack is very strong if timed properly. You can see this attack being used against Team Fish Knuckles on their Youtube channel in our testing video. This card can take 1-2 spots in the deck.
Hoopa GX
I originally posted a list including this back in early June on Twitter and got some interesting feedback on the card. It wasn’t until recently that top players were posting the idea in their that it really took off. I still kept the inclusion because it has two very valuable attacks. For 1 Dark energy, you can use Rogue Ring to select any two cards from your deck. With minimal hand disruption in the format, you can almost guarantee setting up your next turn. The problem is, without healing you are subject losing two prizes most games. Devilish Hands GX also proves very useful. Since there is minimal healing in the format, a lot of players are forced to retreat their damaged Pokemon to the bench. The GX allows us to attack GX/EX Pokemon 6 times for 30 damage each. This can KO damaged Tag Teams on the bench for 3 prizes. This card can take 0-1 spot in the deck.

Greninja & Zoroark GX
GZG is the Mega Evolved version of Darkrai EX from Breakpoint. For 1 Dark and 1 Colorless, Dark Pulse does 30 + 30 more for each Dark energy on all of your Pokemon in play. The cons to this attack is that there are other attackers that do the same damage output and have good effects for less energy on the field. 4 energy = 150 (Umbreon & Darkrai needs 3) 6 energy for 210 (Mega Sableye and TTar needs 5). However, there are two very strong arguments to include this in decks. One, it’s damage output is very high late game. As you continuously recycle energy it gets to a point where you have 7+ energy in play at one time & does 240 which KO’s a Pikachu & Zekrom GX. One more energy and you’re KOing almost all Tag Teams. Another underrated part of this card is that it is not Power Plant susceptible. This deck loses hard to Power Plant as it is ability reliant, but GZG’s attack only costs 2 energy. This makes it very easy to work around not having Weavile’s ability. Another combination with this card is it’s GX attack. For 1 Dark and 1 Colorless, you can bring from the discard pile 2 Dark type GX/EX pokemon to your bench. This includes Stage 1 and Stage 2 Pokemon. Most people play Inceneroar GX with this attack, however, your bench is typically full with Naganadel and Weavile for it to prove useful. This card can take 0-1 spot in the deck.
Deck Changing GXes
Mewtwo & Mew GX
“MewMew” has the ability to copy all GX/EX Pokemon attacks from both your bench and your discard pile. This allows for some inclusions of some other GX Pokemon you couldn’t traditionally fit in the deck. I originally placed this card in the deck to make using Acro Bikes less awkward. Sometimes you may have the choice of taking a Supporter or your one-of attacker in the deck. Some people complemented this role by playing the Supporter Nanu. Nanu also has other reasons to be included, but for this part, Mew Mew fills the role. Other attackers that can be used include Tyranitar GX, Dragonite GX, and Latios GX. Tyranitar Gx has an attack that will do 130 base damage and spread 30 to each of your opponents benched Pokemon. This attack can setup one shots for other attackers as well as take a 2 shot on most Pokemon. Dragonite GX was an inclusion from Jac Carter, and it 1000% sense with MewMew in the deck. Dragonite GX for 5 Colorless energy does 270 and you have to discard 3 energy. This attack KO’s almost every Tag Team Pokemon in the format. Dark Box as it stands is missing that OHKO card and you can pull it off with Dragonite GX. Lastly, if you opt to add Psychic energy to the deck, you can also play Latios GX to protect yourself from attacks from Tag Teams done to MewMew or Latios respectively. To note, if you play Psychic energy you have the option to use Miraculous Duo GX which does base 200, but if you have 2 Psychic and 2 dark energy (in this deck’s case), you can heal all damage from all of your Pokemon. BUSTED.
Naganadel GX
This card I have been testing with extensively in the deck. One big component to DarkBox is due to having so many moving parts, it can brick. Naga GX helps alleviate that with its ability, Ultra Conversion, to discard an Ultra Beast and draw 3 cards. You need to increase your Poipole count as well as play 2 Naga GX to get the most value out of the draw. Additionally, I play 1 Guzzlord from Forbidden Light. Not only is it a solid attacker for a non GX Pokemon, but it also can be discarded for Ultra Conversion. I also play 2 Psychic energy to be able to attack with Venom Shot. For 1 Psychic and 3 Colorless energy, we can snipe 170 anywhere with the requirement of discarding 2 energy. The attack is easily recyclable because we have Naganadel and Weavile re-charging. You can use MewMew to copy this attack as well. BROKEN.
Other GXs
Lugia GX
When looking for other potential attackers for DarkBox, I started for other types that can meet the requirements for the deck. Lugia GX was in my first list, however, have not included it since. It’s GX is very strong against almost every deck and very feasible to pull off with this deck. For 3 Colorless energy, you can move your opponent’s Active Pokemon and all cards attached to the Lost Zone. This is relevant in decks that load up Energy on one big attacker. Reshizard or a Pikarom that will Full Blitz to itself or even the mirror are some examples. But, it gets overshadowed by the other GX attacks in the deck. It is also weak to Lightning which is not promising in the upcoming format.
Eevee & Snorlax GX
This is another potential inclusion for each of it’s attacks. Cheer Up assists with acceleration of energy, Dump Truck Press can take out just about any evolution Pokemon that may appear in the format. Initially, there aren’t many out there currently, but it’s still a strong attack if one arises. Lastly, the GX attack can help with setup, letting you draw up to 10 cards.
Non-GX
Ditto Prism
Ditto Prism should be included in every deck that plays evolution Pokemon in this current format. With its ability it can “Transform” into any evolution Pokemon. It allows for an additional option to have that Basic Pokemon you need in play turn 1. For this deck, it proves useful because it can become either Naganadel or Weavile depending on your 1st turn search.
Darkrai Prism
Darkrai Prism has been a consistent inclusion in most lists. It’s ability is what really stands out for the card, allowing you to accelerate 2 additional Dark energy in play from your hand when you play it. It allows the opportunity to have big swing turns with Weavile in play, allowing you to essentially get 3 energy in play not including any Charging Abilities. It’s attack is very strong as well if you need a turn to play catchup. What is tough for all these non GX attackers is that they are harder to instantly search for.
Hoopa
Dubbed the Giratina killer of the deck. I am a huge advocate for this card in the deck because it helps in so many matchups backing up Umbreon & Darkrai. With 4 abilities in play, it can clean up a Pikarom after an initial attack from Umbreon & Darkrai. It also OHKOs Giratina without being KOd from the next Giratina. Its damage ranges from 70-110 so at times enough to KO after the previous damage has been dealt or to set up damage for Mega Sableye TTAR to take the KO.
Weavile UPR
Another idea from Jac Carter. It hits for huge damage against most decks and fills the Hoopa role partially. It is fragile with only 90 HP and doesn’t do exact math on most GX Pokemon. To one shot PIkarom, they will need to have all 6 pokemon with an ability in play to OHKO. However, with setup from Umbreon & Darkrai it could be a clean and cheap way to take KO’s on the heavy Pokemon.
Absol
The last of the Pokemon that I have not tested too much yet, but the idea could be there. Absol’s ability slows down Jirachi based decks from retreating easily as well as having a pretty solid attack that can OHKO a Giratina to help trade with Malamar well.
Mew
Mew is your snipe protection option. I think this card does a great job of assisting in the mirror, as well as against Pikarom and Naganadel GX variants. It has also value of using its attack Psywave, spreading damage to Pokemon hanging on to their last few HP. What I don’t like about is with DarkBox I feel your bench should be either attackers or Naganadel/Weavile GX. During some games, you could have one flex bench spot, but it is tough to leverage at times.
Items
After flowing through the different Attackers, here are various items that can be used in the deck.
Pokemon Communication
Because the main the part of the deck is not searchable easily (Sneasel), I believe this card needs to be maxed out for the best opportunity of quick setup. If you have 20+ Pokemon in your deck, Pokemon Communication will prove useful nearly every turn, especially in the early game. You can combine this card with Cherish Ball or Mysterious Treasure to help get your Ditto Prism or Sneasel as soon as possible. This card can take 3-4 spots in the deck.
Mysterious Treasure
Mysterious Treasure is a very valuable card in the deck, searching out your acceleration engine in Poipole and Nagandel. Also depending on your build, it can search out Mewtwo & Mew GX, Naganadel GX, and Dragonite GX. This is very reliable as it also thins the deck and helps discard Dark energy to set up Naganadel’s Charging Up ability. This card can take 3-4 spots in the deck.
Cherish Ball
Cherish Ball is from the new Unified Minds set, searching your deck for a GX Pokemon and putting it in your hand. This card will search your attackers out as well as Weavile GX and Dedenne GX.
Acro Bike
Acro Bike is a good deck thinner in all points of the game. It helps gets Dark energy in the discard as well as thin unnecessary cards depending on the matchup. It also helps dig for that last pieces needed such as Naganadel or Weavile GX. The problem I have with this card is that at times it can get rid of valuable pieces. Too many times have I ran into double Weavile on the Acro Bike, meaning you lose the game if they KO the one GX you get out.
PokeGear 3.0
PokeGear 3.0 is very solid to help stretch for the one Supporter you need for turn.
Custom Catcher
This card and Super Scoop Up are arguably the most discussed cads within the deck. The community seems pretty split on playing one or the other or both or none. I think that if you are not playing a way to snipe the bench outside of Umbreon & Darkrai, you need to play 4 of these. Umbreon & Darkrai do a great job in setting up damage for Mega Sableye & TTar to use Greedy Crush multi prize KOs.
Super Scoop Up
Historically I hate cards with flip effects. However, with Darkbox I think it is needed if it can fit. Very few cards can one shot the Tag Teams in this deck, so being able to move energy off of the damaged Pokmon and remove that damage can really put a wrench in your opponents’ strategy. I like this card more than Custom Catcher at this point. Custom Catcher has to be played in a pair in order to get it’s gust effect. Versus SSU can be played at any point. Whiffing the SSU doesn’t change your matchup either only increases the odds of winning. You can also use SSU to free up bench space, picking up Dedenne GX as well.
Switch
I have found Switch to be a good inclusion, only if you expect to face a ton of Pikarom. Switch allows you to retreat under Paralysis which is what Pikarom will mainly do in this matchup. The only heavy Pokemon in the deck is Mega Sableye & TTar. Every other Pokemon can retreat and have the energy recycled back with Naganadel.
Reset Stamp
This card I have been going back and forth with, but ultimately concluded that it is needed in the deck. The argument could be made that Dark Moon GX fills that role. However, not every game you want to use that GX attack. In fact, I have used Devilish Hands GX more than I have Dark Moon GX. With that in mind, DarkBox can fall behind at times. Reset Stamp can help catch games back up. My favorite play so far with the deck is spreading damage with Umbreon & Darkrai GX, then playing Reset Stamp, followed by a Devilish Hands taking 3-5 prizes.
Stadium Nav
Stadium Nav should be included in all decks that have stadiums that will save them in matchups. For example, this deck loses 100% to Power Plant. Drawing into stadiums just can’t be enough and having Stadium Nav in your deck increases your chances of finding a stadium to bump the Power Plant.
Great Potion
This card is an interesting inclusion into the deck, making math awkward for your opponent. I have seen it to be fairly useful in the Malamar matchup healing away Spell Tag damage as well as the TinaChomp spread. Doing so makes Malamar have to work a little harder to get the KO. It also can be used against Pikarom forcing your opponents to have to use Electropower on turns they were not wanting to.
Supporters
Supporters need to have a dedicated 8-10 spots in this deck given all criteria needed to make this deck operate smoothly.
Cynthia
Best Supporter in the game. Just play 4, nothing else to it.
Lillie
Lillie is a good and bad for the deck. It is good for the first turn if you do get it, however, with lack of cards to thin the hand in this format, it becomes worse as the game progresses. Now to note, it is one of the better Supporters to bank of off with late game Reset Stamp because you know the guaranteed amount you are going to get versus Erika’s and Copycat having additional factors.
Erika
Most of the decks in the format will have a fairly high number of Pokemon in play. With that in mind, you can almost guarantee a solid amount of draw using Erika, providing a solid option as your 2nd or 3rd Supporter of choice.
Nanu
Nanu, I definitely see the merit for. It’s biggest plus is that it can save turns where your opponents Custom Catchers your lone Sneasel and KOs it. It also can bring previously discarded attackers as well. What I don’t like about this is that it uses your supporter for turn. I would much rather play a draw supporter instead, most of the time. To alleviate the need for Nanu, I woild play 1-2 additional Sneasel as well as Mewtwo & Mew GX.
Hapu
Hapu is the Supporter we want, but not the one we need, at least in this deck. Hapu looks at the top 6 cards of your deck, grabs 2, then discards the rest. The issue with this is that there are no strong recovery item cards in the format. So running into a corner where you could potentially discard Weavile or Naganadel pieces, I did not enjoy that side effect at all.
Tate & Liza
Tate & Liza has been one of the more interesting cards for the deck. It has the same flexibility that Switch brings as well as a sufficient draw option.
Copycat
Copycat I think is one of the more underrated draw supporters in the format. For similar points to Lillie, this format doesn’t have a lot of hand thinning cards. Finding Copycat at the right time can net you big if your opponent’s hand is large.
Sightseer
Sightseer is another option for the deck if you feel you need some additional deck thinning. I had this in my original build, but cut due to it not getting enough off of the draw. Erika’s and Copycat both felt more valuable.
Stadiums
With one of the top decks in the format currently playing 2-3 Power Plants, I believe all DarkBox decks for Worlds need to play 4 Stadiums. Not only for the Stadium war, but also to have the best chance to draw in to them when hit with a Power Plant, Reset Stamp play.
Viridian Forest
This card is a must have in the deck. The cool thing you can do with this is discard a Dark energy from your hand to find another Dark energy, then recycle it back to the field with Charging Up, essentially attaching 2 energy in one turn. You can also use this to thin out any excess cards you do not need. With the Mewtwo and Naganadel builds, if playing Psychic energy it helps to search those out as well.
Dark City
Dark City is very strong in this deck, allowing free retreat for your Dark Basic Pokemon. It helps retreat damaged Pokemon back to the bench forcing your opponent to have to Custom Catcher them back up for the KO.
Black Market
Black Market was a cute inclusion at the start of Worlds testing with deck, but ultimately, your opponent just bumped the stadium to make it useless. The other Stadiums mentioned add value when played on your turn, versus Black Market being only valuable if your opponent takes a KO without bumping the stadium. If Stadium counts decrease after this weekend, I can see adding this back in.
Ultra Space
Ultra Space is very powerful in this and I haven’t seen it in many lists online. I think as it stands right now, Viridian and Dark City outclass it, but it is definitely a solid option to search out your Naganadel line and it is especially powerful in the Naganadel GX build of the deck.
Wonderous Labyrinth
For the same issues as Black Market, Wonderous Labyrinth is another stadium that does not get instant value out of the card. However, the effect is unique making all non Fairy attackers take one more energy to attack. Since you have an influx of energy at times, this can really catch players off guard. A solid play could be to play this card and follow it up with a Dark Moon GX to leave your opponent behind significantly.
The Lists
Straight DarkBox
****** Pokémon Trading Card Game Deck List ******

##Pokémon – 19

* 1 Ditto {*} LOT 154
* 1 Hoopa UNM 140
* 1 Hoopa-GX TEU 166
* 1 Mega Sableye & Tyranitar-GX UNM 126
* 3 Sneasel UPR 73
* 2 Umbreon & Darkrai-GX UNM 125
* 2 Weavile-GX UNM 132
* 1 Dedenne-GX UNB 57
* 1 Mewtwo & Mew-GX UNM 71
* 1 Poipole LOT 107
* 2 Poipole FLI 55
* 3 Naganadel LOT 108

##Trainer Cards – 30

* 2 Cherish Ball UNM 191
* 3 Mysterious Treasure FLI 113
* 3 Viridian Forest TEU 156
* 1 Switch EVO 88
* 1 Reset Stamp UNM 206
* 1 Stadium Nav UNM 208
* 2 Copycat HS 90
* 4 Super Scoop Up SLG 66
* 4 Cynthia UPR 119
* 1 Dark City UNM 193
* 4 Lillie SLG 62
* 4 Pokémon Communication BLW 99

##Energy – 11

* 11 Darkness Energy SMEnergy 7

Total Cards – 60
DarkBox(Mew Techs)

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

****** Pokémon Trading Card Game Deck List ******

##Pokémon – 20

* 1 Ditto {*} LOT 154
* 1 Hoopa UNM 140
* 1 Hoopa-GX TEU 166
* 1 Mega Sableye & Tyranitar-GX UNM 126
* 2 Sneasel UPR 73
* 2 Umbreon & Darkrai-GX UNM 125
* 2 Weavile-GX UNM 132
* 1 Tyranitar-GX LOT 223
* 1 Dragonite-GX UNM 229
* 1 Dedenne-GX UNB 57
* 1 Mewtwo & Mew-GX UNM 71
* 1 Poipole LOT 107
* 2 Poipole FLI 55
* 3 Naganadel LOT 108

##Trainer Cards – 29

* 2 Cherish Ball UNM 191
* 3 Mysterious Treasure FLI 113
* 3 Viridian Forest TEU 156
* 1 Switch EVO 88
* 1 Reset Stamp UNM 206
* 1 Stadium Nav UNM 208
* 2 Copycat HS 90
* 4 Cynthia UPR 119
* 3 Acro Bike PRC 122
* 1 Dark City UNM 193
* 4 Lillie SLG 62
* 4 Pokémon Communication BLW 99

##Energy – 11

* 11 Darkness Energy SMEnergy 7

Total Cards – 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

DarkBox(Naganadel GX)
##Pokémon – 22

* 1 Ditto {*} LOT 154
* 1 Guzzlord FLI 80
* 1 Hoopa UNM 140
* 1 Mega Sableye & Tyranitar-GX UNM 126
* 3 Sneasel UPR 73
* 2 Umbreon & Darkrai-GX UNM 125
* 2 Weavile-GX UNM 132
* 2 Naganadel-GX UNM 160
* 1 Dedenne-GX UNB 57
* 1 Mewtwo & Mew-GX UNM 71
* 1 Poipole LOT 107
* 3 Poipole FLI 55
* 3 Naganadel LOT 108

##Trainer Cards – 26

* 3 Cherish Ball UNM 191
* 3 Mysterious Treasure FLI 113
* 2 Viridian Forest TEU 156
* 1 Reset Stamp UNM 206
* 1 Switch EVO 88
* 2 Copycat HS 90
* 4 Cynthia UPR 119
* 2 Ultra Space FLI 115
* 4 Lillie SLG 62
* 4 Pokémon Communication BLW 99

##Energy – 12

* 10 Darkness Energy SMEnergy 7
* 2 Psychic Energy SMEnergy 5

Total Cards – 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I’m not a fan of matchup percentages for this deck. The reason being is that if DarkBox sets up and is played optimally, I do not see it losing to any of the top decks outside of Reshizard. But even that matchup is winnable.
Pikarom is a spread strategy with Umbreon & Darkrai GX initially, followed by a Devilish Hands GX. You usually want to hit Pikarom for the 150 and snipe the 60 to a Dedenne GX. You then can put to snipes on Dedenne for the KO and 3 Pikarom for the KO, the last one going to another Pikarom on Bench or whichever GX has energy attached. Mega Sableye & TTar should handle the reset. Keep in mind if you do that 5 prize turn, you are very susceptible to the Power Plant, Reset Stamp combo. So have your Energy spread out and thin your deck as much as you can up to that point.
Reshizard is a very tough matchup. It can set up a Double Blaze GX for 300 in 2 turns. If they are going that route, they are not getting Custom Catcher. One thing you can do is force them to use their Green’s on Mixed Herbs early by Poisoning them with Poipole. Losing Mixed Herbs gives you outs to use Umbreon & Darkrai to take multiple KOs. With Green’s, they have easy out to Power Plant which shuts down your deck. Hold off on playing Stadiums in this matchup unless absolutely needed. Also, adding Dragonite GX to the list helps tremendously as you previously did not have a way to OHKO a Reshizard.
Malamar is strictly based on the variant you are going against. TinaChomp is the toughest of the 3. If you are not playing Mew, it can easily setup Calamitous Slash on multiple GX Pokemon that you set up on bench. In this game, go early with Hoopa and leave your bench heavy with Naganadel and Weavile GX. This way when Hoopa is KOd you should have added ample damage to TinaChomp to easily drop a Mega Sableye & TTAR to take 4 prizes or start spreading yourself with Umbreon & Darkrai. Mono Psychic is pretty easy, I’ve found, but, be mindful of the spread damage. With Mono Psychic, they have 3 different ways to take KOs on your benched Pokemon: Mimikyu can copy your Umbreon & Darkrai’s Black Lance, Espurr can hit for huge numbers on damaged Pokes, and Espeon & Deoxys GX can take multiple Knockouts with Cross Division GX.
Blacephalon is a fairly straightforward matchup if you are playing Custom Catchers. The idea is that you can Black Lance to Blacephalon, then next turn Custom Catcher the benched one and take 4 prizes, you skip their Beast Ring turns. In my list, we are playing Super Scoop Up so we have to just constantly spread damage and heal. In this game, Devilish Hands is huge, after one Black Lance, the following turn you can use Devilish hands to take 4 prizes and skip Beast Ring turns.
With my final thoughts, I think Umbreon & Darkrai is in a great position this Worlds Weekend. It is definitely most players’ 4th or 5th deck to watch out for. I believe if a player has an optimal list and gets the good side of variance, it can really take off and do some damage at the World Championship. If I was going this weekend, I would be playing my Mewtwo GX list of the deck, contemplating cutting TTar GX for another Hoopa GX. Thank you guys for taking the time to read my very first article article shoutout to Some1sPC allowing me a platform to place to article on as well as my SuperRodCast family for helping me get to the point I am at now. Good luck to everyone this weekend!!!!

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